maandag 24 januari 2011

Sculpting Space

Space is nothing. It is empty. A house is a hole between walls, a gameplay bubble is a blank canvas for the player to play with, the probability space of throwing a dice 20 times consists of 99.9% of outcomes that will never be.

Physical space, probability space, playspace, possibility space; they can all be sculpted. Sculpted to reflect the properties we want them to. Sculpted to create interactive experiences for others.

This blog will venture into a number of tangent topics as I attempt to create a perspective of sculpting spaces on game design and gamedevelopment.